Along
with many of the cosmetic changes (such as up-to-date 3D graphics),
SimCity uses the new GlassBox engine. "We try to build what you would
expect to see, and that's the game," explains system architect Andrew
Willmott, meaning that visual effects such as traffic, economic
troubles, and pollution will be more obvious. Two other new features are
a multiplayer component and finite resources.Unlike
previous games in the series, the game will have non-orthogonal and
curved roads and zoning areas that can conform to different road types.
Types of zones will include residential, commercial and industrial. The
density will be driven by the types of roads built around these zones.Cities
in a region are connected to each other via predefined regional
networks such as highways, railways, and waterways. Elements such as
traffic and air pollution will be visible flowing between cities. Cities
in a region can trade resources between themselves or share public
services like garbage collection or health care. Cities can also pool
their collective wealth and resources to build a "great work" to provide
benefits for the entire region like a massive solar power plant or an
international airport. The larger the region, the higher is the number
of cities and great works that can be built.
Minimum System Requirements:
Operating System: Windows Vista SP2 or Windows 7 SP1
Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Memory: 1 GB RAM
Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 with 512 MB VRAM
DirectX®: 10
Hard Drive: 6 GB free space
Sound: DirectX®-compatible
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